Evan Halevi Evan Halevi

Ravine Updates 3

In addition to more on-boarding, we developed more back-end code and put more detail into the side-quests and their associated systems!

Writing:

  • Characters and related conversations for early Route 1 Act 2 completed

  • Basic scaffold of side quests for Route 1 completed.

  • Additional naming schemes created.

Art:

  • Character model completed and texture in progress.

Programming:

  • More developments done for the design of skill, item, and buff systems.

Sound Effects:

  • Various hit sound effects in development.

  • Various system sound effects in development.

Design:

  • Designed the structure of side-quests and side-quest chains.

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Evan Halevi Evan Halevi

Ravine Updates 2

This week we brought on a ton more people onto the team, in addition to working on fully figuring out the skill and item systems in a more sustainable form.

Writing:

  • Conversations drafts and character scaffolding done for early Route 1 Act 2.

Art:

  • Character turnarounds made for player characters, for use in 3D modeling.

Programming:

  • Rewriting of JSON files and restructuring systems. Further work on this coming this week.

Sound Effects:

  • Various hit sound effects in development.

  • Various consumable sound effects in development.

  • Various system sound effects in development.

Design:

  • Remade a specific species bonus to be less punishing and function within established systems.

  • Filled out unique JSON classes for complex skills and spells.

  • Created a preliminary Status dictionary for ailments and buffs.

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Evan Halevi Evan Halevi

Ravine Updates 1

Here’s the first of our weekly logs to document how Codename: Ravine is progressing! Information will be kept sparse so that we don’t spoil the surprise, but these logs are good ways to stay up to date with development.

Writing:

  • Shopkeeper conversations drafted.

  • Townsperson conversations drafted.

Art:

  • Character sprite sketches finished.

Programming:

  • Debugging writing interface.

  • Implementing spreadsheets into scriptable objects.

Sound Effects:

  • Various hit sound effects in development.

  • Various consumable sound effects in development.

  • Various system sound effects in development.

Design:

  • Species bonuses added where missing.

  • Additional items added for unique stats, and to patch up the physically-offensive accessory roster.

  • Reshape of all JSONS across Skill and Item system.

  • Reshape of JSON classes and values across all files.

  • Reshape of skill spreadsheets.

  • Reshape of player stats.

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