Ravine Updates 3
In addition to more on-boarding, we developed more back-end code and put more detail into the side-quests and their associated systems!
Writing:
Characters and related conversations for early Route 1 Act 2 completed
Basic scaffold of side quests for Route 1 completed.
Additional naming schemes created.
Art:
Character model completed and texture in progress.
Programming:
More developments done for the design of skill, item, and buff systems.
Sound Effects:
Various hit sound effects in development.
Various system sound effects in development.
Design:
Designed the structure of side-quests and side-quest chains.
Ravine Updates 2
This week we brought on a ton more people onto the team, in addition to working on fully figuring out the skill and item systems in a more sustainable form.
Writing:
Conversations drafts and character scaffolding done for early Route 1 Act 2.
Art:
Character turnarounds made for player characters, for use in 3D modeling.
Programming:
Rewriting of JSON files and restructuring systems. Further work on this coming this week.
Sound Effects:
Various hit sound effects in development.
Various consumable sound effects in development.
Various system sound effects in development.
Design:
Remade a specific species bonus to be less punishing and function within established systems.
Filled out unique JSON classes for complex skills and spells.
Created a preliminary Status dictionary for ailments and buffs.
Ravine Updates 1
Here’s the first of our weekly logs to document how Codename: Ravine is progressing! Information will be kept sparse so that we don’t spoil the surprise, but these logs are good ways to stay up to date with development.
Writing:
Shopkeeper conversations drafted.
Townsperson conversations drafted.
Art:
Character sprite sketches finished.
Programming:
Debugging writing interface.
Implementing spreadsheets into scriptable objects.
Sound Effects:
Various hit sound effects in development.
Various consumable sound effects in development.
Various system sound effects in development.
Design:
Species bonuses added where missing.
Additional items added for unique stats, and to patch up the physically-offensive accessory roster.
Reshape of all JSONS across Skill and Item system.
Reshape of JSON classes and values across all files.
Reshape of skill spreadsheets.
Reshape of player stats.