Ravine Updates 1
Here’s the first of our weekly logs to document how Codename: Ravine is progressing! Information will be kept sparse so that we don’t spoil the surprise, but these logs are good ways to stay up to date with development.
Writing:
Shopkeeper conversations drafted.
Townsperson conversations drafted.
Art:
Character sprite sketches finished.
Programming:
Debugging writing interface.
Implementing spreadsheets into scriptable objects.
Sound Effects:
Various hit sound effects in development.
Various consumable sound effects in development.
Various system sound effects in development.
Design:
Species bonuses added where missing.
Additional items added for unique stats, and to patch up the physically-offensive accessory roster.
Reshape of all JSONS across Skill and Item system.
Reshape of JSON classes and values across all files.
Reshape of skill spreadsheets.
Reshape of player stats.