Ravine Updates 2
This week we brought on a ton more people onto the team, in addition to working on fully figuring out the skill and item systems in a more sustainable form.
Writing:
Conversations drafts and character scaffolding done for early Route 1 Act 2.
Art:
Character turnarounds made for player characters, for use in 3D modeling.
Programming:
Rewriting of JSON files and restructuring systems. Further work on this coming this week.
Sound Effects:
Various hit sound effects in development.
Various consumable sound effects in development.
Various system sound effects in development.
Design:
Remade a specific species bonus to be less punishing and function within established systems.
Filled out unique JSON classes for complex skills and spells.
Created a preliminary Status dictionary for ailments and buffs.