Hi! My name is Evan Halevi, and I’m the Project Lead and Head Designer, and a founding member of Cipher Thread Games! I studied a variety of classes at UMass Amherst through the BDIC program, where I met Aidan and started the company! My personal focus is systems design, but I also manage level designs, character gameplay designs, and any other tasks that need ‘getting done’. True to my passion, my favorite thing to do in my free time is to play games, or scaffold making new ones!
Evan Halevi, Project Lead and Head Designer
My name is Aidan O'Connor, and I'm a founding member and Secretary of Cipher Thread Games. I write the story of the game, and make decisions regarding art, music, 3D Modeling, writing… really anything that’s not the gameplay. I have a degree in Linguistics from UMass Amherst and am on my way to beginning a career in biotechnology. When I'm not working on the game or pursuing my career, I like to read, find new music to listen to, and sail.
Aidan O’Connor, Secretary and Creative Director
Meet the Team!
Hi! My name is Haoran Xie, and I’m a programmer at Cipher Thread Games. I mainly work on UI systems and other programming for Codename: Ravine. I’m currently studying Human-Computer Interaction at Carnegie Mellon University. Outside of that, I’m interested in software engineering, game development, and generally figuring out how to make things feel good to use.
Hello, I am Lillith Dombrowski. I am the Associate Composer for Codename: Ravine! I study Music Theory and Composition pursuing my bachelors at Central Michigan University as well as play the horn. I love ambient work and have loved getting to work on this game with the team! Outside of the music for this project, I love to work on microtonal works with synthesizers and my horn. I also love nature and puzzles and use a lot of those ideas in my work.
Hi, my name is Yunkun, and I’m a 2D Generalist on this project. I mainly worked on 2D elements such as character design and was responsible for all of the playable characters. I also worked on icons for damage types, skills, and passives, along with various UI components.
Hey! My name is Anthony Johnson, and I’m a Sound Designer for Cipher Thread Games. I graduated from Berklee College of Music with a double major in Games & Interactive Media Scoring and Film & Media Scoring. My work in games focuses on creating sound that supports atmosphere, worldbuilding, and player experience, from environmental ambience and sound effects to interactive audio systems. I also compose music for film. I enjoy exploring new sounds, instruments, and how audio can make stories feel immersive. Outside of my work, I love aviation and boating.
Hello, my name is Ben Springer and I am a programmer on Codename: Ravine. My work is primarily on the software architecture and tooling side. I aim to create systems that maximize expressivness while remaining robust, flexible and easily maintainable. I bring with me several years of professional software development experience, having worked in the engineering field creating user interfaces for high-precision manufacturing equipment. I also bring with me a considerable history as a hobbyist game developer, which I have been doing for well over two decades.